HTC Vive - VR Preview - Cross eye, overlapping (4.13) - XR

$ 20.00 · 4.5 (372) · In stock

Hi, I am using HTC VIVE with UE4.13. Whenever I press play on VR Preview, the left eye and the right seem to overlap - cross eyed. For the left eye, the left sight of the vision has a dark portion. Same thing for the right eye, but on the right side. Please refer to this image. It looks something like this. . Please note however that the head tracking works fine. I have tried making the compositor fullscreen, tried extended mode, tried direct mode but still the same. So I thought lets try t

Getting Started with VRS & Foveated Rendering using HTC Vive Pro Eye & Unreal Engine - Developer Blog - VIVE Forum

VIVE Cosmos VIVE Cosmos is PC-VR primed for the present and the future. Get the most impressive VIVE visual resolution yet. Dive into virtual reality

HTC VIVE Cosmos, Dual 3.4 diagonal Screen, 1440 x 1700 Pixels Per Eye Resolution, 90 Hz Refresh Rate, Maximum 110 degrees Field-of-View, USB-C 3.0, D

HTC Vive: How to adjust focus

MTI, Free Full-Text

HTC Vive announces new XR Elite VR headset costing £1,299

HTC VIVE Pro Eye headset and controller

HTC Vive XR Elite Gets Face-tracking Add-on with Eye & Mouth Sensing

Adjusting the IPD on the headset

HTC Vive XR Elite is a competitively priced Meta Quest Pro rival

Can HTC Vive Accessories Help it Compete with Valve Index, Rift S?

PDF) Eye tracking: empirical foundations for a minimal reporting

Tutorial for VIVE MR Feature - VIVE Wave SDK - VIVE Forum

VIVE Cosmos VIVE Cosmos is PC-VR primed for the present and the future. Get the most impressive VIVE visual resolution yet. Dive into virtual reality

HTC VIVE Cosmos, Dual 3.4 diagonal Screen, 1440 x 1700 Pixels Per Eye Resolution, 90 Hz Refresh Rate, Maximum 110 degrees Field-of-View, USB-C 3.0, D